Product Description
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Experience the Mortal Kombat universe from a third-person
perspective. Enter new levels as Jax, your battle-hardened hero.
This edition of the Mortal Kombat series, Mortal Kombat Special
Forces, offers a complex storyline backed by 3-D graphics and
cinematic sequences.
Review
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Filling out the back story of the Mortal Kombat fighting series,
this second MK spin-off focuses on the Special Forces (an
American pie version of the CIA) members Sonya and Jax, their
first encounter with Black Dragon clan assassin Kano, and the
events that led up to Sonya being involved in the first Mortal
Kombat tournament. You will be introduced to new characters on
both the Special Forces team and Black Dragon clan, while two
previously seen BD members will make appearances as well: a
pre-disfigurement Kabal from Mortal Kombat 3 and Jarek from
Mortal Kombat 4.
The title is said to inhabit a Mario/Tomb Raider-type 3D
environment, where you fight enemies a la Final Fight/Streets of
Rage, albeit using Mortal Kombat fighting moves. Series cocreator
John Tobias reports that the gameplay should play out at about 50
percent fighting and 50 percent exploration/puzzle solving. The
game will be seen from a third-person perspective with a camera
described as being closer to The Legend of Zelda: Ocarina of Time
than Tomb Raider. Specifically, it's one that will eventually
move into place behind the character, while a controller button
will also be dedicated to knocking it into place. Additionally, a
look function will allow you to see out of the character's eyes
so you can scan your environment for objects and clues.
Currently, the fighting system is set so that three enemies can
surround you at once, but the actual fighting will remain
one-on-one until you knock a Kombatant away. Enemy targeting is
being handled in such a way that if an nent is in the general
vicinity, you can initiate a spin attack that will turn you to
face your foe, even if the enemy is approaching from behind.
MK: SF is said to have a single ending, but will there will be
multiple paths for each character to get there? "The way we're
handling that is that whenever they're on a mission, they split
up or get separated," says Tobias. "Sometimes they don't
intentionally split up; something happens and they both have to
go separate ways, and towards the end of the level they come back
together. Depending upon who you play, what you do see, the
enemies you face, and the story even to some extent will be
different. You travel through the same levels but there are
different paths [on each] and it will seem like a different
game."
As for other noteworthy facts, the story cinemas will be
displayed using the in-game engine (a la Metal Gear Solid and the
N64 version of Mortal Kombat 4) instead of through FMV, Kerri
(Sonya) Hoskins and Rich (Kano) Divizio will be providing audio
and motion capture for the title, and fluid character animations
have been promised.
Finally, the question that begs to be asked is: Why isn't the
game being called Mortal Kombat Mythologies: Special Forces, in
line with the previous Mortal Kombat side story, Mortal Kombat
Mythologies: Sub-Zero? "We left the Mythologies off the title
simply because the title was getting way too long," Tobias
remarks, laughing. "We tried to slim it down to get the point
across so that the fans know what the game is about without
having a whole mouth full of alphabet to spew out."
With that in mind, videogames.com editors tried an early version
of the game at E3 this year, where the game was officially
unveiled. Here's what Jeff Greeson thought:
Combining elements of role-playing and puzzle solving, MK:
Special Forces offers a new platform for the Mortal Kombat
series, while retaining the intense fighting action that fans
have to come expect. The game offers a Tomb Raider style of play
along with the fighting style of Mortal Kombat 4. Midway wants to
keep both the Nintendo 64 and PlayStation versions of the game
similar to each other, opting to go with real-time animated
sequences, in sed to full motion video. The textures on the
Nintendo 64 seemed smoother, while the PlayStation offered
superior audio.
The first level in the game places your character in realistic
environments in order to familiarize new players with the
surrounding environments. The level requires your character to
run around and find keys to open doors and elevators in order to
complete your mission objective. While running around the level,
you receive messages from other Special Forces members informing
you with clues and new objectives. As you get further into the
game, the missions become more elaborate and the environments
become more surreal. Depending on which player your choose and
how events unfold during that level, the story's path can change
dramatically, providing the game with extensive replay value.
Your character can perform special fighting moves, like Sonya's
patented handstand leg grab, by holding down one of the shoulder
buttons while pressing one of the standard punch or kick buttons.
In addition to standard hand to hand fighting, you can equip your
character with 9mm pistols, machine s and other weapons from
an inventory system. Also, the controls offer a targeting button
that switches your character's focus towards another nent if
multiple enemies approach you. Finally, there is a camera button
that changes the camera view to right behind your character,
incase the camera gets placed in an awkward angle.
Videogames.com's reviews editor, Jeff Gerstmann also tried out
the game: While not my favorite Mortal Kombat characters, Jax and
Sonya definitely make a great team. Special Forces puts them into
a game that, at this point, could be described as Tomb Raider
meets Fighting Force. The gameplay and fighting system mostly
consists of pounding on the punch and kick buttons, though
there's some jumping around and play thrown in for good
measure. The camera is a little iffy at this point, but it's
nothing that can't be fixed. The game looks really nice and runs
at a pretty good framerate. --Joe Fielder
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